Arena Battler (Python)
This is a small text-based game written in Python. The player battles through a series a procedurally-generated enemies to become the arena champion. I wrote this game as a challenge to not utilize any 3rd party frameworks. For this project I created a text-based battle engine, a stat system, an inventory system, a procedural item system, and a procedural enemy system. The procedural enemy system populates a template enemy with generated stats, a random inventory (weapon, armor, and a few items), and a generated name. At the end of a battle, if the player is victorious, they will recieve a random set of helpful items (weapons, armor, or single-use potions). Requires Python 3.5.x.